Nov 12, 2006, 09:49 PM // 21:49
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#1
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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Echo
The skill Archane Echo is really starting to frustrate me. I've got it at around 18 seconds worth of having the skill repeatably usable. That's pretty good for me. My main gripe is- are we supposed to count this down or something? It'd be good if ANet could include like a sort of cooldown-bar where they showed us how much time we had left before Echo turned back again. Good idea?
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Nov 12, 2006, 09:52 PM // 21:52
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#2
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Frost Gate Guardian
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They have that spinning circle thing in all skills... is that not true for Archane?
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Nov 12, 2006, 09:52 PM // 21:52
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#3
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Ascalonian Squire
Join Date: Nov 2006
Guild: The Royal Dragon Riders
Profession: E/
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/sign
IT would benefit ppl but I am pretty sure some enthusiats would counter with the fact that it would make things a little too easy.
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Nov 12, 2006, 10:04 PM // 22:04
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#4
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Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
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Quote:
Originally Posted by Cybergasm
They have that spinning circle thing in all skills... is that not true for Archane?
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The thing he is talking about is that when echo is replaced with a skill, he wants to know how long he has to cast that skill before it turns back. If the skill is cast it recharges like it would if it wasnt echoed but when it turn back to an echo, the echo then recharges.
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Nov 12, 2006, 10:07 PM // 22:07
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#5
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La-Li-Lu-Le-Lo
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Reversing the current cooldown effect would suffice.
/half-signed
Really though, you should try to keep track of those things yourself.
__________________
Stay Breezy
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Nov 12, 2006, 11:13 PM // 23:13
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#6
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Frost Gate Guardian
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Quote:
Originally Posted by The Hand Of Death
The thing he is talking about is that when echo is replaced with a skill, he wants to know how long he has to cast that skill before it turns back. If the skill is cast it recharges like it would if it wasnt echoed but when it turn back to an echo, the echo then recharges.
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Ahh, thanks for clearing that up.
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Nov 13, 2006, 03:46 AM // 03:46
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#7
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Here's what they should do:
Cast Arcane Echo -> The Enchantment Appears in the top left
Cast a spell -> Arcane Echo becomes shaded in the top left, and can't be removed unless you die (and it would make sense, because AC resets when you die anyway). So as Arcane Echo is about to leave, it will blink a few times like all other skills.
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Nov 13, 2006, 08:11 AM // 08:11
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#8
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Krytan Explorer
Join Date: Oct 2005
Guild: Pantheon of Shadows [dei]
Profession: W/A
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/signed
I'd like to see a recharge effect (with a diff kind of color, or backwards, or something) that counts it down for you.
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Nov 13, 2006, 08:46 AM // 08:46
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#9
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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I could be wrong, aslong as you use it before it recharges, your pretty safe!
My gripe is that it doesnt always work.
There have been times when ive selected Echo, and then gone to use a fire nuking skill. Ive got the spell off but echo hasnt caught it!!!!!
Its a bit annoying.
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Nov 13, 2006, 09:18 AM // 09:18
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#10
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Did you check to see that AC wasn't removed? There's alot of enchant strippers out there.
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Nov 13, 2006, 10:12 AM // 10:12
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#11
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Krytan Explorer
Join Date: Oct 2005
Guild: Pantheon of Shadows [dei]
Profession: W/A
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Quote:
Originally Posted by Terra Xin
Did you check to see that AC wasn't removed? There's alot of enchant strippers out there.
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Also make sure you used a spell not a skill. Arcane echo doesn't trigger on skills. This is assume you're using the Arcane Echo, not the Echo elite.
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Nov 13, 2006, 10:26 AM // 10:26
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#12
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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If you use a 3 spell second when the copy only has 2 seconds left, your spell will fail.
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Nov 13, 2006, 11:58 AM // 11:58
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#13
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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You should just know the max number of spells you should get off AE without half recharge time (HRT).
So when you AE a 10 reload spell, you will get 2 casts without HRT.
That's AE, spell, echoed spell, wait 10 seconds, echoed spell.
You are at 11+ seconds by now with casting time, so no thirth cast, unless you had a HRT.
Just watch the spell recharge, when you see it has HRT, you can cast an other one.
When you are casting 2 sec reloads you probably won't count them, but why would you echo a 2 seconds skill?
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